Every Cork7 update, newest first — in the words you see in the game.
12 OCT · MULTIPLAYER
Rooms: always a seat, invite friends
ALWAYS A SEAT
PICK YOUR ROOM
INVITE FRIENDS
Multiplayer opens new rooms by itself now: when a room has 20 riders (14 on BIG AIR), the next one opens, so there is always a seat. Every room has a number. Pick one on the park map, and see which room your friends are in. Riding live, tap INVITE in Friends to bring a friend to your room. A room you pick, a friend you join or an invite still gets you in until the room is full.
1v1s now end with highlights: your best run with your rival’s best beside you, both leaving the gate at the same moment. Watch them on the result screen or save them; your last five wait under Replays, 1V1 HIGHLIGHTS. You can save your own runs too. Drops are quicker, with 3-2-1 on the rider card, and challenges pop up one at a time, only in the APEX and BIG AIR rooms where 1v1s are ridden.
SHIRAKUMO has a new shape. A groomed piste zigzags down the whole mountain, as fast as APEX, with deep powder on both sides, three steep runs off its turns and black rock walls to drop from. Between its turns, eight narrow forest trails wind through the spruces, with medium powder kickers to fly off. Your SHIRAKUMO best starts fresh, and replays from the old mountain no longer play.
Replay clips from the forest parks came out far bigger than the size on the clip card: in the trees, a 16-second FOREST LINE clip was 30 MB. Now every clip stays at about the size on the card, on every park and graphics setting: that clip is 11 MB, and 30 seconds is around 21 MB. The open parks look exactly as before; in thick forest the finest detail is a touch softer.
9 OCT · MULTIPLAYER
Ride FOREST LINE together
UP TO 30 RIDERS
SOLO OR TOGETHER
EARLY ACCESS
FOREST LINE is open for multiplayer. Pick it on the park map and choose Multiplayer to ride the rail park with up to 30 riders on its own mountain. Solo is still there, and the map shows how many ride each way. It is still early access, so the line keeps changing with your feedback.
A brand-new map, out now in early access: FOREST LINE, a 1.8 km rail park cut through the pines. Pop onto bars from gentle ramps, slide a snake into a double, ride the stair handrail, tap the giant black ball and send five jumps down to the CORK7 finish. Early access means we keep shaping the line with your feedback. Pick FOREST LINE on the park map.
Downloaded replay clips are now about a third smaller, with the same picture: a 16-second clip that was 17 MB is now around 11 MB, and a whole run shrinks the same way. That means less waiting and less space on your phone when you send them to friends. Browsers that cannot make the smaller kind keep saving clips as before.
8 OCT · PERFORMANCE
Less lag in full rooms
UP TO 40% MORE FPS
OWN OUTFITS FROM AFAR
LIGHTER LONG SESSIONS
You told us full rooms lag, so we rebuilt how the game draws other riders. A busy room now runs up to 40% more frames per second on a school Chromebook, and long sessions no longer get heavier as riders come and go. Riders further away wear their own outfits instead of a standard look, and riders near you keep their names. Replays run smoother too.
8 OCT · NEW TRICK
BUTTER. Load it. Spin it. Pop out.
NOSE + TAIL
REAL SKI FLEX
REPLAYS + MULTIPLAYER
Hop in and hold B before your skis touch snow. W tips the nose down; S tips the tails down. A/D turns the loaded press, and releasing B lets the skis rebound. Carry your spin into it: the turn eases past 180 with your momentum. A press lasts up to 1.5 seconds, then needs a 1-second cooldown and a fresh B press. Snow only, not rails. Saved replays and other riders see the flex too.
8 OCT · RIDER
Restart in 2 seconds
Hold R (or your restart button) for 2 seconds instead of 3 to start the run again from the top. The ring counts it down.
7 OCT · LEADERBOARD
BIG AIR HAS A LEADERBOARD
OWN BOARD
ENDS 31 OCT
WATCH THE TOP 10
Your best Big Air run now counts on a board of its own, open until 31 October. Finish a run signed in, solo or in a 1v1, and it goes up. Every run is ridden again on our server before it counts, so no one can fake a score. Open Leaderboard and pick BIG AIR.
The mute grab is new, the way the pros hold it: your right hand reaches across to your left ski, the skis cross in an X and your chest turns into the grab while your free arm follows. Your pole points out from your hand, and your pants keep to your legs all the way into the grab and out of it.
7 OCT · FIXES
Friends fixed. Cleaner chat.
LIVE FRIENDS
CLEANER CHAT
FAIRER RUNS
Find friends as you type, send requests and see who is online without refreshing. See where your friends are and watch the same 1v1 as them. In-game chat shows recent messages, lets you scroll back and fades when quiet. Apex no longer lets you pole back uphill to repeat jumps; normal recovery pushes still work.
7 OCT · BUG FIX
No more ghosting through jumps
Popping early now makes proper contact with the ramp instead of sending you through the jump lip. Fixed in The Yard, Apex and Big Air.
6 OCT · NEW · 1V1
BIG AIR 1V1 IS HERE
2 RIDERS
2 RUNS EACH
BEST SCORE WINS
One massive jump. Someone to beat. Challenge the room in Big Air Multiplayer and throw down while your rival watches live. Your wins and losses count toward the same 1v1 record as Apex. Find live battles on the map or through Friends, watch the next drop, then run it back with a rematch. Open Big Air Multiplayer and hit 1V1 to send your challenge.
One massive jump, built for distance. Tuck down the steep forest inrun, pop from the sharp lip and send it over the wide knuckle into a long landing. Tall pines, sunrise peaks and blue event fences frame the line. Brake into the finish plaza, then take the T-bar back up. Pick BIG AIR on the park map to ride solo, save replays and chase local records. No leaderboard.
6 OCT · FRIENDS
Friends: see where they ride
Add friends from the new button at the top right of Basecamp, or tap a rider in the Pocket on a live mountain or in a 1v1. Once they say yes, you see who is online and where: in Basecamp, riding a park, live, or in a 1v1. Challenge a friend to a 1v1 straight from Basecamp, join them on their mountain, or watch their 1v1. Friends need a free account, and only your friends see where you are.
5 OCT · RAILS
Stiff boots in the press
Real ski boots are stiff, and now yours are too. Press on a rail and your shins tip with your boots instead of bending at the ankle: the leading leg straightens over its tail, the trailing knee bends deeper and your hips twist into the press. Your pants hang straight through every press, with no folds over the boots. Other riders and replays see it too. In The Yard and APEX.
5 OCT · TRICKS
Every flip counts once
Rodeos and mistys with two or more flips counted every flip twice, so a quick tumble read 5X MISTY 3600 and beat a real triple cork. Now the number is how far you really turned, and each cork adds to it the way X Games judges see it: double, triple, quad. Runs ridden with the bug since 4 October are off the boards, and every rider who lost one got POW. Ride again!
5 OCT · RAILS
Cooler rails: press your skis
Rails look and feel more like the real thing. Hold the pop key on a rail to press: in a blink your skis tip into an X, the leading tip up and the trailing tip down, edged in on a slightly wider stance. Let go to pop off, and the press flows straight into your spin or grab. Your skis now sit right on the rail instead of floating above it. Other riders and replays see it too. In The Yard and APEX.
4 OCT · TRICKS
Faster spins, smoother grabs
Spins come round 8% faster, and a held grab speeds them up even more. Tail and Japan grabs now ride the rotation, so spins and flips stay smooth while you grab. New trick keys: hold an arrow with a spin for a flatspin, and the up arrow (no longer X) with a spin and a flip for a rodeo (S) or a misty (W). A spin with W is now called a bio.
3 OCT · SHOP
POW buys everything
The Item Shop has one currency now: POW. Every item costs POW, and each price shows what it is worth in money. Your POW stays as it is. Runs give XP for the Season Pass, which now costs 1,200 POW and gives more back. POW also comes in packs, paid by someone 18 or older. Bought something before today? You got POW as thanks.
3 OCT · MULTIPLAYER
1v1 duels on APEX
Press V in any multiplayer park, or tap 1V1, to challenge the room. When a rider says yes, you both go to a private APEX for a best of 2: you take turns to drop while the other watches live, and your best run counts. The final results show who won, with REMATCH, or pick your next park on the map.
3 OCT · LOOK
Sunrise skies over APEX and SHIRAKUMO
APEX now rides in the day all the time, like SHIRAKUMO, and its big floodlight towers are gone. Both mountains wear a sunrise sky: a pink band low over the peaks ahead of you and soft peach clouds, while the snow keeps a full day’s light. The Yard still turns through its day and night, floodlights and all.
3 OCT · SHOP
Five new poles, and a grip you can see
Every pole now has a thicker grip that runs right through your mitten, so it shows above and below your fist. Five new pairs, after the poles top freeskiers ride: Onyx Mag, Grab Tab and Olive Groove cost POW in the Item Shop, Flip Lock is free on Season Pass tier 15 and Honeycomb waits on the pass’s tier 28. Already past tier 15? It is in your Locker.
3 OCT · CAMERA
Speed lens, trick camera, free look
Settings now has tabs. Under Camera the lens widens with speed (SPEED FOV), and you can set FOV, STIFFNESS, TILT and a closer distance. On big airs the trick camera pulls out so you see the whole trick and the landing. Hold the right mouse button to look around. Trees and masts between you and the camera turn see-through. In replays, GoPro follow rides close and Follow always films from behind.
3 OCT · MULTIPLAYER
Ride SHIRAKUMO together
SHIRAKUMO is open for multiplayer. Pick it on the park map and choose Multiplayer to ride the powder basin with up to 30 riders on its own mountain. You see everyone sink into the deep snow as they ride and land. Landings out of a low grab also let go of the grab the moment the skis touch, so they no longer lag behind.
2 OCT · NEW MOUNTAIN
SHIRAKUMO: find your powder line
A new solo mountain is open on the map. Ride deep powder through gullies, snow pillows, cliff drops and a dense forest, then take the ropeway back to the summit. Your account and outfit come with you. Keep local records, race your best-run ghost and save replays alongside your park runs. This mountain has no leaderboard.
2 OCT · RAILS
Small hops on the rails
Pop on a rail now for a small hop: you come back down on the same rail and keep sliding. Turn in the hop for a swap, two swaps a rail, as with a press of a side. A pop from the last metres of a rail still takes you off it, into the air or onto the next feature. The hop is part of the same slide, so it adds style, not a new link. In The Yard and APEX.
2 OCT · RAILS
Rails keep your speed, swaps lock in
Rails ride the way they do on the hill. A bar keeps your speed now and a down rail adds some, so you come off as fast as you went on, or faster. Press a side for a swap: your skis turn a quarter and lock there, two swaps a bar. Pop off from the end of a rail into the next feature; hopping along a rail and back onto it is gone. In The Yard and APEX.
2 OCT · CAMERA
Ride in first person
Open Settings and pick FIRST PERSON under Camera to ride from inside your helmet: the snow ahead, your ski tips below and your hands in every grab. Flips and spins turn the whole picture with you, and a slam keeps you in the helmet until you are up again. Replays of your first-person runs follow you from the helmet too. It is saved with your camera settings.
1 OCT · SHOP
Season Pass 01
Season Pass 01 runs until 31 October. Every run you finish in The Yard gives XP, and every 200 XP is a new tier. The free track is for everyone: POW on most tiers, and new bindings, skis and pants on tiers 10, 20 and 30. The paid track adds ten items, like the Spartan shells, for 59 kr. In the Item Shop, pants and bindings cost POW; jackets and skis are paid on a phone by someone 18 or older.
1 OCT · SHOP
POW: ride for it, spend it in the shop
Meet POW, the park’s own currency. Sign in, and every run you finish in The Yard pays POW: 10, plus 1 for every 10,000 points, up to 100 a day. Spend it on pants and bindings in the Item Shop. POW is only ever earned by riding; it can’t be bought. The shop has a new look too: every item is a tile, and a tap shows it on your rider with the rest of your outfit.
30 SEP · TRICKS
Flat spins off the big kicks
Spins off the steep kicks no longer wobble. A 360 off BIG AIR, MOON BOOTER or LAST LIGHT used to turn round the lip’s 35-degree lean, so the rider tipped to the side halfway round. Now you stand up over your skis off the lip and spin flat, with a little lean left for the pop, and a held grab no longer keeps you crooked for the landing. Flips and corks ride as before.
30 SEP · TRICKS
A relaxed Japan grab
The Japan grab is new and relaxed, the way the pros hold it: you stand tall in the air, your right knee bends so its ski stands up in front of you, and your right hand hangs straight down to hold your left ski behind the boot. Your free arm hangs loose at your side with its pole, and your head tips toward the grab.
30 SEP · PERFORMANCE
Smoother at the top of the park
The park now draws its signs, posts, banners, terminals and all 24 gondola cabins together instead of piece by piece. At the top of The Yard, the busiest view of the run, your computer sends the graphics card about half as much work. It looks exactly the same, but slower computers and Chromebooks keep more frames there, and APEX and night runs get lighter too.
30 SEP · RIDER
A new rider look, helmet optional
Every rider has a new look: no face mask, bigger goggles on a wide white CORK7 strap and a grey knit beanie under the helmet. On the new Head page in the Locker, pick the beanie or brown short hair; a cream beanie waits in the Item Shop for a 200K run. Pick No Helmet on the Helmet page to ride in just the beanie or your hair.
30 SEP · LOOK
A new look for the whole game
Cork7 has a new look: every title, button and number is now in one bold brush type. The trick you land shows big with its points and the bonuses behind them, then the points fly up into your score. On a computer the map sits bottom left and your speed bottom right. In Settings you now pick the graphics, High or Performance, and the frame rate: the most your screen gives, or 30.
30 SEP · RIDER
Carving that leans into the turn
Carving is new. Your rider now leans into the turn from the skis’ edges, knees bent and hips low, and leans further the harder and faster you carve. Hold the tuck key through a turn for a low, compact carve with your arms tucked in front. The camera swings out to the outside of the turn so you see the carve. Replays and other riders see it just as you ride it.
29 SEP · MAP
A clearer park map
The park map now shows how many ride each park right now, live together and solo. Solo or Multiplayer is one big choice right above the ride button, the park you pick is lit and checked, and the park you are riding wears YOU ARE HERE. Change park in a run now opens the map the way you ride, APEX live included.
29 SEP · RIDER
A new switch stance
Riding switch now looks like it does on the hill: hips open, one foot ahead of the other, your upper body turned and your head looking back over your shoulder down the slope. Your arms hang relaxed and both poles trail behind you. Change edge and you swap shoulders. The helmet camera in replays now sees where you are going, and other riders see it all too.
29 SEP · TRICKS
Corks from a spin and a flip
Hold a spin with the back flip key into a jump for a cork, or with the front flip key for a misty: no extra key any more. Hold both from the lip, since a cork turns off axis from takeoff. The cork key now tilts a flip sideways instead, and Settings calls it Tilted flip. Replays, the leaderboard and other riders see your tricks just as you ride them.
28 SEP · TRICKS
A new tail grab, livelier grabs
The tail grab is new: your right hand holds your right ski’s tail out at your side, the knee bent, the skis crossed and your eyes on the snow. Every grab now moves with the trick: your chest and free arm follow the turn and your head looks down at the snow, not to the side. Your hand stays on the ski through spins and corks, and landing from a grab no longer jerks. In multiplayer and replays too.
28 SEP · FIXES
APEX stairs ride like a slope
The stair set beside STAIR DOWN in APEX’s Switch Yard used to stop riders dead on its first step, or let them spin down all 72 steps as if they were still in the air. Now it rides like a slope: slide straight down it, or drop onto it and land where you drop. Runs that scored from the bug are gone from the APEX board; every other run stays.
28 SEP · PERFORMANCE
Smoother on slower computers
Performance mode is now far lighter: no shadows or reflections, nearer trees, and a resolution that drops when frames slow down. The game turns it on by itself on computers that need it and tells you, with Undo. New in Settings: a 30 fps cap for an even frame rate and a cooler laptop. If your browser draws without the graphics card, the game tells you how to fix it.
27 SEP · NEW PARK
APEX, a new park in Early Access
A second park is open: APEX, 1.6 km of big kickers and two rail zones. Pick it on the new park map, solo or with up to 30 riders on its own mountain. It has its own leaderboard, so APEX scores never count on Season 01. APEX is in Early Access: we are still shaping its jumps, rails and landings, and it keeps getting better with your runs. Coming soon: a slopestyle competition on APEX, with prizes.
27 SEP · CONTROLS
Your own keys and buttons
Open Settings and pick Controls to change any key, or any button on an Xbox or PlayStation controller: click it, then press the new one. The controller tab draws your own pad and lights each button as you press it. Signed in, your controls save to your account, so every device rides the same. Controllers can now pause, restart and skip the gondola, and Settings shows how to connect one.
27 SEP · APP
Cork7 for Mac and Windows
Cork7 now comes as an app for Mac and Windows. Download it from cork7.com/download and ride in its own window. It is the same game as in the browser, with the same account, riders and leaderboard, and it updates itself. The Mac app is signed and notarised by Apple.
Open Settings and pick Stats to show your frame rate and ping at the top of the screen, or a detailed panel with frame time, 1% low, network traffic, draw calls and your GPU. It is off by default and remembered on this device. On phones the panel keeps the four numbers that matter most.
26 SEP · CAMERA
A closer camera, set your way
The camera now rides close and low behind you, so a kicker fills the screen and you fly against the sky. It follows you on a smooth arm through every jump and turns to the landing on the way down. Set its height, angle and distance in Settings; replays follow you the same way. On High, the snow shows its grooming lines, and the mountain no longer rises through the course’s edges.
26 SEP · LOBBY
A new Basecamp lobby
The Ride tab is now a lobby. Your rider stands in the middle as a sticker in your own Locker outfit, with your name on a lift pass. The latest news and the season podium sit on the left; Solo, Multiplayer and RIDE wait bottom right. On big screens the Pocket moves up beside Settings, so it never covers RIDE.
25 SEP · FIXES
Fewer stutters, same looks
The game now prepares its graphics while it loads, so the first speed blur, the finish interview and the first rider you meet no longer freeze the screen. It skips work nobody sees, like the mountain behind the lobby. Busy multiplayer runs smoother, the Locker no longer stops the 3D view after many visits, and everything looks the same.
25 SEP · MULTIPLAYER
Room for riders who ride
Riders who stop playing now go back to Basecamp so their spot on the live mountain comes free: after a minute paused, two minutes without a key or button on the snow or on the results, or ten minutes in an untouched replay. A countdown warns you first. Solo is never timed, and exporting a clip is never cut short.
25 SEP · SETTINGS
Settings in one place
The gear at the top opens Settings, in the lobby and on the mountain. Change your gamertag, see the email you signed in with, sign out, or turn on Performance mode for smoother play on slower computers (no shadows, lower resolution). The pause menu has it too. Your leaderboard and replays keep their own pages in Basecamp.
25 SEP · RIDER
Hold R to start again
Hold R for 5 seconds on a run to start again from the top. A ring counts down; let go to cancel. The run you leave is not saved. Solo: the new run starts just like one after the gondola. Multiplayer: you stay in the room, the others see you back at the summit and your live score restarts at zero. Close the chat first, as R types there. Stuck? Reset position is in the pause menu.
24 SEP · SEASON
Race for the podium
Season 01 starts with prizes. When it ends on 31 October, the top three riders win helmets: the Mythic Ink Melt for first, Sticker Club for second and Sticker Bomb for third. Only checked runs count: the server rides every run again from your inputs and scores it itself, so an edited score or a modded game cannot win. The leaderboard shows the prizes, and the scores from before live on under Beta.
24 SEP · RIDER
The Item Shop is open
Helmets now come as items in their own colors, and the free Park helmet is matte black. One run of 75,000 points earns Bubble, 100,000 Pro Model and 150,000 mirror Chrome. Three more are only won on the season podium, with the Mythic Ink Melt for first. Try any helmet on in the new Item Shop; the Locker shows the ones you own.
24 SEP · TRICKS
Tricks read what you really did
The trick name now counts exactly what your rider did in the air, including the last turn into the landing. A 360 is a 360 and a 720 is a 720. Flips read BACKFLIP, DOUBLE FRONTFLIP or BACKFLIP 180, even when tilted, and a flip inside a spin is a CORK 720 or MISTY 540. As at X Games, a double cork scores more than a cork, and a cork more than a flat spin.
24 SEP · RIDER
A smoother fall and recovery
Falls keep the body together and settle into a slide: on your back after a switch landing, on your front after a forward landing. Knees, boots and trousers stay connected through the fall and a shallower get-up, with boot soles kept above the snow. Hard crashes can still release equipment. Updated in multiplayer and replays too.
24 SEP · RIDER
A new Locker and big goggles
Every rider wears a new park helmet with a thick moulded rim and a charcoal chin strap, plus oversized mirror goggles tucked under the brim. The new Locker opens one part at a time, shows it up close and saves with one tap. Wear the goggle strap over or under the helmet, with or without the CORK7 logo. In a big crash, the goggles fly off with the helmet. Updated in multiplayer and replays too.
24 SEP · PARK
A grounded park entrance
The start gate sits on a small, level snow platform with smooth approaches. Its banner lettering now keeps its proper proportions.
24 SEP · RIDER
A little balance on rails
Ski tips now tilt a few degrees independently as you turn across a rail, then settle flat when pointing along it. The boots stay attached and the legs stay relaxed. The same subtle movement appears in multiplayer and replays.
24 SEP · PARK
A clear finish
Cross the blue finish line and your run registers right away. Tall side markers replace the overhead finish gate, with a clear approach before the gondola. The park entrance has a new event gate, and an invisible terminal post that could cause a high-speed crash is gone.
24 SEP · RIDER
A smoother push
Poling now uses a small forward lean and a relaxed elbow curl before the arms extend through the push. Knees, trouser cuffs and boots stay quiet, including when steering. Pole grips and shafts follow the stroke smoothly. Updated in multiplayer and replays too.
24 SEP · FIXES
Grounded from summit to finish
The summit terminal sits on a flat snow pad, and black safety netting surrounds the finish. Uphill hops no longer generate landing boosts or trick points. Hard switch landings follow either shoulder with the arriving spin, including in multiplayer and replays. Interview skis face forward, sit closer to the rider and use cleaner hand and pole grips.
23 SEP · MOUNTAIN
From the lift to the interview
New terminal buildings and turning wheels welcome you at both ends of the gondola. Ride into a fenced finish area, then face the cameras with your own skis and poles beside the run summary. GoPro follows closer at human height, looking up at jumps, drifting through turns and moving between both sides of your line.
23 SEP · MULTIPLAYER
More friends on the mountain
The public mountain now welcomes 30 riders. Nearby friends keep their full look and shadows, while distant riders use a lighter model to keep busy sessions smoother. The lobby shows how many riders are online. The same detail system works in multiplayer replays.
23 SEP · MULTIPLAYER
The Pocket: music and chat
The music player is the Pocket now: your music, the room chat and everyone on the mountain in one device with a clean, phone-style screen. Press T to chat, send quick chats from the click wheel and tap a name to mute or report. The latest lines stay top left, and the rider list says who is on the gondola, watching a replay or between runs.
23 SEP · REPLAYS
Film your line
Cinematic moves closer to rails and flies smoothly between angles, with the same apex slow motion. GoPro follow adds a friend chasing your line, falling back and catching up over the terrain. Your latest five runs save automatically on this device. Supported browsers export steady 30 fps MP4 clips, starting on the first rendered frame.
23 SEP · RIDER
Ready for the landing
Ski tips now sit at slightly different angles throughout a long jump and line up for touchdown. Release a spin or grab on the way down and your rider keeps the arms loosely open, ready to absorb the landing. Rails use relaxed knees and a small weight shift, keeping baggy trousers and boot cuffs clean. Updated in multiplayer and replays too.
23 SEP · RIDER
A little more life in the skis
Free skis now carry a little pitch and independent movement through the air, settling before touchdown. Landings let the skis scrub gently outward before finding their line again, with a little more give on harder hits. The same subtle motion follows you in multiplayer and replays.
23 SEP · RIDER
Loose spins, smoother switch landings
Ungrabbed spins open the arms at takeoff, then settle into a relaxed hold with steady wrists, poles trailing out to the sides and eyes toward the landing. On hard switch landings, the head follows the impact before gradually looking back over the shoulder. Updated in multiplayer and replays too.
23 SEP · RIDER
Carry the landing
Forward landings carry your arriving rotation through the chest, then the head, arms and poles. Fast spins have more follow-through, early releases settle more quietly, and tilted entries get a diagonal catch. The same motion follows your rider in multiplayer and replays.
23 SEP · RIDER
Looser turns, cleaner tuck
Turns now lean into the ski edges with a relaxed weight shift. Holding W while steering keeps the tuck without adding another deep squat, and the knees follow the turn so baggy trousers and boot cuffs bend more naturally.
23 SEP · RIDER
New rider, more flow
A fresh rider for everyone: a baggy park jacket and trousers, new helmet, goggles and mittens, plus Carbon and Signal red in the Locker. Jumps gather softly on the way up and open toward landing. Switch is looser, backflips follow through the ankles, grabs reach naturally and rail looks follow your line. Hard landings absorb quickly and recover more slowly.
23 SEP · STYLE
Above the clouds
Four new loading scenes bring the big-air feeling before you drop in: Skybound, Party Lap, Night Flight and Cloud Nine. Baggy riders, friends sharing the sky and huge mountains, with a cleaner loading screen. Your chosen graphics setting now stays saved between visits and applies in the Locker too.
23 SEP · MUSIC
A new soundtrack
Quasarise is our main theme now, joined by eight songs picked to sit beside it: warm synthwave and chillwave from | e s c p |, KV and Lesion X. Every visit opens on a different song, and the songs are half the size they were, so they stream lightly next to a multiplayer room.
23 SEP · PARK
Pop-on rails, easier to spot
Every rail stands higher, 1.7 m over the snow, and shows on the way in: flat and down bars climb up out of their lip instead of hiding behind it. Five are pop-ons now: a low kicker throws you over a gap onto a bar standing above it. The top of each lip guides you onto the bar when you are lined up. Aim away and you still ride past.
23 SEP · PARK
Higher rails, new gondola
Every rail stands higher now, 1.4 m over the snow, with a longer lip to ride up onto it, and the bars are chunkier steel. The gondola has new cabins and towers. Your skis and poles are a touch wider, and you straighten up faster after a sideways landing.
23 SEP · PARK
Rail lips you can read
The snow lips up to every rail are real ramps now, shaped the way you actually ride them, and painted like the big kickers: a blue line on the edge before the bar and down both sides of the ramp. The paint stays on the snow and runs through every track instead of flickering over it.
22 SEP · LIVE MOUNTAIN
Crown, live map & scores
The #1 rider on the season leaderboard wears a gold crown — above their rider, in the roster and on the board. Beat their score and it moves to you. Everyone on the mountain is a dot on your map now, the roster shows each rider’s run score as it happens, and RECORD flashes when someone rides past the season best.
21 SEP · ACCOUNT
Rider names with spaces
Robin J. Bjørn Åsen. Names can have spaces, dashes and Nordic letters, and the name field tells you what’s wrong while you type. One rider per name: robin-j and ROBIN_J are the same person, and crude words don’t get through.
20 SEP · PARK
Steel rails, softer grazes
The rails are real steel now — slim, solid and built in Blender. Brushing a pole or a rail edge at speed no longer throws you; a fall costs what the impact was worth. Grab hands stay on the ski, and the upper body follows through spins.
20 SEP · MULTIPLAYER
Accounts on the mountain
Multiplayer and the Locker take a free account now, so your name and your outfit stay yours. Bails are quicker to get up from, and light falls don’t cost as much.
19 SEP · REPLAYS
TV replays
Replays cut like a broadcast. The TV camera stands beside the gap on every big jump, so you see the whole trick against the sky instead of the side of the landing, and the edit follows the features down the park. Export the whole run or the best moment as a clip.
19 SEP · SCORING
Tricks judged when they land
A cork is a cork and a misty is a misty: rotations count when they’re complete, and late spins score on their own. Rail-to-air chains keep their line, and rotation progression and grab variety pay visible bonuses in the readout.
16 SEP · SEASON
Whiteout is now Cork7
New name, new season on the leaderboard, gear colors in the Locker. Powerslides steer freely, butters keep your momentum, and the hero jumps are matched to steeper terrain.
15 SEP · LOBBY
Basecamp
The lobby you’re standing in: pick Solo or Multiplayer, see who’s on the mountain, dress your rider in the Locker and open saved replays before you drop in.