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CORK7
CORK7 / PATCH NOTES

What’s new on the mountain.

Every Cork7 update, newest first — in the words you see in the game.

The park map in Multiplayer: under ROOMS, ROOM 1 with 22 of 30 riders, ROOM 2 with 13 of 30 picked with a tick, and ROOM 3 with 4 of 30, above a big RIDE ROOM 2 button; snowy slopes and pine trees to the left
12 OCT · MULTIPLAYER

Rooms: always a seat, invite friends

  • ALWAYS A SEAT
  • PICK YOUR ROOM
  • INVITE FRIENDS

Multiplayer opens new rooms by itself now: when a room has 20 riders (14 on BIG AIR), the next one opens, so there is always a seat. Every room has a number. Pick one on the park map, and see which room your friends are in. Riding live, tap INVITE in Friends to bring a friend to your room. A room you pick, a friend you join or an invite still gets you in until the room is full.

RIDE MULTIPLAYER
A 1v1’s highlights on APEX: two riders in the air side by side off the CORK SEVEN kicker, MIKA in a teal jacket grabbing red skis and SORA in a red jacket, the name SORA above, the gondola and its towers on the hill behind and the kicker’s landing to the right
11 OCT · 1V1

1v1 highlights: both runs together

  • BOTH RUNS TOGETHER
  • SAVE YOUR RUNS
  • QUICKER DROPS

1v1s now end with highlights: your best run with your rival’s best beside you, both leaving the gate at the same moment. Watch them on the result screen or save them; your last five wait under Replays, 1V1 HIGHLIGHTS. You can save your own runs too. Drops are quicker, with 3-2-1 on the rider card, and challenges pop up one at a time, only in the APEX and BIG AIR rooms where 1v1s are ridden.

CHALLENGE ON APEX
A rider in a teal jacket flies off a forest trail kicker in SHIRAKUMO in a Japan grab, the red skis crossed below; snow-laden spruces and the ropeway cabin on its cable to the right, white peaks and a blue sky with a few clouds behind
10 OCT · MAP UPDATE

SHIRAKUMO, rebuilt

  • PISTE AT APEX SPEED
  • 8 FOREST TRAILS
  • POWDER KICKERS

SHIRAKUMO has a new shape. A groomed piste zigzags down the whole mountain, as fast as APEX, with deep powder on both sides, three steep runs off its turns and black rock walls to drop from. Between its turns, eight narrow forest trails wind through the spruces, with medium powder kickers to fly off. Your SHIRAKUMO best starts fresh, and replays from the old mountain no longer play.

RIDE SHIRAKUMO
One frame of a FOREST LINE replay clip split down the middle, a rider in a teal jacket standing among tall pine trunks: the left half from the old 30 MB clip, the right half from the new 11 MB clip, the picture continuing across the line
9 OCT · REPLAYS

Forest clips shrunk to size

  • SIZE AS ON THE CARD
  • 30 MB → 11 MB
  • EVERY PARK

Replay clips from the forest parks came out far bigger than the size on the clip card: in the trees, a 16-second FOREST LINE clip was 30 MB. Now every clip stays at about the size on the card, on every park and graphics setting: that clip is 11 MB, and 30 seconds is around 21 MB. The open parks look exactly as before; in thick forest the finest detail is a touch softer.

Six riders ski toward the CORK7 / FOREST LINE start gate between pine trees, the names MIKA, KAI and SORA above the nearest three
9 OCT · MULTIPLAYER

Ride FOREST LINE together

  • UP TO 30 RIDERS
  • SOLO OR TOGETHER
  • EARLY ACCESS

FOREST LINE is open for multiplayer. Pick it on the park map and choose Multiplayer to ride the rail park with up to 30 riders on its own mountain. Solo is still there, and the map shows how many ride each way. It is still early access, so the line keeps changing with your feedback.

RIDE FOREST LINE
A rider in a teal jacket slides the wavy snake rail sideways in a pine forest, red skis across the bar; behind, the line climbs to two rails on snow plateaus and a giant black ball on top of the hill
9 OCT · NEW MAP · EARLY ACCESS

FOREST LINE — new map

  • NEW MAP
  • EARLY ACCESS
  • 7 RAIL ZONES · 5 JUMPS

A brand-new map, out now in early access: FOREST LINE, a 1.8 km rail park cut through the pines. Pop onto bars from gentle ramps, slide a snake into a double, ride the stair handrail, tap the giant black ball and send five jumps down to the CORK7 finish. Early access means we keep shaping the line with your feedback. Pick FOREST LINE on the park map.

PLAY FOREST LINE
One frame of a replay clip split down the middle: the left half from the old 17 MB clip, the right half from the new 11 MB clip, a rider landing STOMPED 900 JAPAN on golden snow, the same on both sides of the line
8 OCT · REPLAYS

Replay clips a third smaller

  • ABOUT 1/3 SMALLER
  • SAME PICTURE
  • EASIER TO SHARE

Downloaded replay clips are now about a third smaller, with the same picture: a 16-second clip that was 17 MB is now around 11 MB, and a whole run shrinks the same way. That means less waiting and less space on your phone when you send them to friends. Browsers that cannot make the smaller kind keep saving clips as before.

Thirty riders in different jacket and pants colours stand in rows at the top of APEX below the GOOD LINES ONLY gate, each with a name above: FILIP, LIV, OSKAR, ASTRID and VILDE in front, more riders and a gondola cabin behind them
8 OCT · PERFORMANCE

Less lag in full rooms

  • UP TO 40% MORE FPS
  • OWN OUTFITS FROM AFAR
  • LIGHTER LONG SESSIONS

You told us full rooms lag, so we rebuilt how the game draws other riders. A busy room now runs up to 40% more frames per second on a school Chromebook, and long sessions no longer get heavier as riders come and go. Riders further away wear their own outfits instead of a standard look, and riders near you keep their names. Replays run smoother too.

Actual Cork7 replay poses side by side: a rider folds over the flexed tips in a nose butter, and sits back over the flexed tails in a tail butter. Hold B before touchdown, W/S for nose/tail and A/D to turn.
8 OCT · NEW TRICK

BUTTER. Load it. Spin it. Pop out.

  • NOSE + TAIL
  • REAL SKI FLEX
  • REPLAYS + MULTIPLAYER

Hop in and hold B before your skis touch snow. W tips the nose down; S tips the tails down. A/D turns the loaded press, and releasing B lets the skis rebound. Carry your spin into it: the turn eases past 180 with your momentum. A press lasts up to 1.5 seconds, then needs a 1-second cooldown and a fresh B press. Snow only, not rails. Saved replays and other riders see the flex too.

A rider seen from behind at the top of The Yard holds R: the restart ring by the skis shows 2, over the words HOLD R RESTART FROM THE TOP
8 OCT · RIDER

Restart in 2 seconds

Hold R (or your restart button) for 2 seconds instead of 3 to start the run again from the top. The ring counts it down.

The BIG AIR leaderboard in Basecamp: MIKA first with 168,420, SORA second with 151,980 and JUNO third with 143,305 on gold, silver and bronze cards with WATCH buttons, KAI fourth, and a rider in a red jacket flying high beside it
7 OCT · LEADERBOARD

BIG AIR HAS A LEADERBOARD

  • OWN BOARD
  • ENDS 31 OCT
  • WATCH THE TOP 10

Your best Big Air run now counts on a board of its own, open until 31 October. Finish a run signed in, solo or in a 1v1, and it goes up. Every run is ridden again on our server before it counts, so no one can fake a score. Open Leaderboard and pick BIG AIR.

PLAY BIG AIR
Seen from below against a cloudy sky, a rider in a teal jacket and dark pants holds the new mute grab: the right hand on the red left ski in front of the boot, both CORK7 skis crossed in an X, a pole pointing out to each side, a snowy slope behind
7 OCT · TRICKS

A new mute grab

The mute grab is new, the way the pros hold it: your right hand reaches across to your left ski, the skis cross in an X and your chest turns into the grab while your free arm follows. Your pole points out from your hand, and your pants keep to your legs all the way into the grab and out of it.

The Cork7 Friends panel showing online riders, friend requests, and buttons to join a mountain or watch a 1v1
7 OCT · FIXES

Friends fixed. Cleaner chat.

  • LIVE FRIENDS
  • CLEANER CHAT
  • FAIRER RUNS

Find friends as you type, send requests and see who is online without refreshing. See where your friends are and watch the same 1v1 as them. In-game chat shows recent messages, lets you scroll back and fades when quiet. Apex no longer lets you pole back uphill to repeat jumps; normal recovery pushes still work.

7 OCT · BUG FIX

No more ghosting through jumps

Popping early now makes proper contact with the ramp instead of sending you through the jump lip. Fixed in The Yard, Apex and Big Air.

Two Cork7 riders in teal and red face off beside a yellow VS, with the massive Big Air jump and forest behind them
6 OCT · NEW · 1V1

BIG AIR 1V1 IS HERE

  • 2 RIDERS
  • 2 RUNS EACH
  • BEST SCORE WINS

One massive jump. Someone to beat. Challenge the room in Big Air Multiplayer and throw down while your rival watches live. Your wins and losses count toward the same 1v1 record as Apex. Find live battles on the map or through Friends, watch the next drop, then run it back with a rematch. Open Big Air Multiplayer and hit 1V1 to send your challenge.

PLAY BIG AIR
A rider in a teal jacket stands on the snow beside the towering BIG AIR kicker, showing its scale, with tall pine trees and blue event fences around the jump
6 OCT · NEW MAP

BIG AIR — new map

One massive jump, built for distance. Tuck down the steep forest inrun, pop from the sharp lip and send it over the wide knuckle into a long landing. Tall pines, sunrise peaks and blue event fences frame the line. Brake into the finish plaza, then take the T-bar back up. Pick BIG AIR on the park map to ride solo, save replays and chase local records. No leaderboard.

The FRIENDS card over Basecamp: a friend request from FRESHPOW with ACCEPT; four friends online, JUNO in Basecamp, KAI riding SHIRAKUMO, MIKA live on APEX with 1V1 and JOIN, SORA in a 1v1 against NOVA with WATCH; and TOBI offline
6 OCT · FRIENDS

Friends: see where they ride

Add friends from the new button at the top right of Basecamp, or tap a rider in the Pocket on a live mountain or in a 1v1. Once they say yes, you see who is online and where: in Basecamp, riding a park, live, or in a 1v1. Challenge a friend to a 1v1 straight from Basecamp, join them on their mountain, or watch their 1v1. Friends need a free account, and only your friends see where you are.

Before and after: a rider in a teal jacket and red pants presses on STREETBAR in APEX, the red skis crossed in an X. Before, the body stands straight up and the pants fold over the boots; after, the hips twist into the press and the back knee bends forward
5 OCT · RAILS

Stiff boots in the press

Real ski boots are stiff, and now yours are too. Press on a rail and your shins tip with your boots instead of bending at the ankle: the leading leg straightens over its tail, the trailing knee bends deeper and your hips twist into the press. Your pants hang straight through every press, with no folds over the boots. Other riders and replays see it too. In The Yard and APEX.

A rider in a teal jacket upside down high above APEX in a cork, both red CORK7 skis crossed above in a tail grab, white clouds in a blue sky beside them and the snowy slope below
5 OCT · TRICKS

Every flip counts once

Rodeos and mistys with two or more flips counted every flip twice, so a quick tumble read 5X MISTY 3600 and beat a real triple cork. Now the number is how far you really turned, and each cork adds to it the way X Games judges see it: double, triple, quad. Runs ridden with the bug since 4 October are off the boards, and every rider who lost one got POW. Ride again!

A rider in a teal jacket presses on STREETBAR in APEX, the red skis crossed in an X and resting on the black bar, with the kickers, a gondola cabin and the GOOD LINES ONLY start gate behind
5 OCT · RAILS

Cooler rails: press your skis

Rails look and feel more like the real thing. Hold the pop key on a rail to press: in a blink your skis tip into an X, the leading tip up and the trailing tip down, edged in on a slightly wider stance. Let go to pop off, and the press flows straight into your spin or grab. Your skis now sit right on the rail instead of floating above it. Other riders and replays see it too. In The Yard and APEX.

A rider in a teal jacket spinning high in the air in The Yard with a tail grab, one hand holding a red ski, under a blue sky with clouds over the snowy slope
4 OCT · TRICKS

Faster spins, smoother grabs

Spins come round 8% faster, and a held grab speeds them up even more. Tail and Japan grabs now ride the rotation, so spins and flips stay smooth while you grab. New trick keys: hold an arrow with a spin for a flatspin, and the up arrow (no longer X) with a spin and a flip for a rodeo (S) or a misty (W). A spin with W is now called a bio.

The GET POW card over the Item Shop: three packs of POW, 600 for 29 kr, 1,200 for 59 kr and 2,600 for 119 kr, above the line that POW buys items in Cork7 and can’t be turned back into money
3 OCT · SHOP

POW buys everything

The Item Shop has one currency now: POW. Every item costs POW, and each price shows what it is worth in money. Your POW stays as it is. Runs give XP for the Season Pass, which now costs 1,200 POW and gives more back. POW also comes in packs, paid by someone 18 or older. Bought something before today? You got POW as thanks.

The 1v1 start screen over APEX: MIKA in a teal jacket with red skis, a yellow VS, and SORA in a red jacket with white skis, marked CHALLENGER and ACCEPTED
3 OCT · MULTIPLAYER

1v1 duels on APEX

Press V in any multiplayer park, or tap 1V1, to challenge the room. When a rider says yes, you both go to a private APEX for a best of 2: you take turns to drop while the other watches live, and your best run counts. The final results show who won, with REMATCH, or pick your next park on the map.

A rider in a teal jacket at the top of APEX in daylight, the kickers and rails ahead, under a sunrise sky with a pink band over the snowy peaks and peach clouds
3 OCT · LOOK

Sunrise skies over APEX and SHIRAKUMO

APEX now rides in the day all the time, like SHIRAKUMO, and its big floodlight towers are gone. Both mountains wear a sunrise sky: a pink band low over the peaks ahead of you and soft peach clouds, while the snow keeps a full day’s light. The Yard still turns through its day and night, floodlights and all.

Five Item Shop cards with the new poles: Onyx Mag, legendary, for 800 POW; Flip Lock, epic, free on Season Pass tier 15; Honeycomb, epic, on pass tier 28; Grab Tab and Olive Groove, rare, for 200 POW each
3 OCT · SHOP

Five new poles, and a grip you can see

Every pole now has a thicker grip that runs right through your mitten, so it shows above and below your fist. Five new pairs, after the poles top freeskiers ride: Onyx Mag, Grab Tab and Olive Groove cost POW in the Item Shop, Flip Lock is free on Season Pass tier 15 and Honeycomb waits on the pass’s tier 28. Already past tier 15? It is in your Locker.

A rider in a teal jacket high over the landing of BIG AIR in a Japan grab, one red ski pointing up, seen from the trick camera behind and above, with the park, floodlights, a gondola and snowy peaks beyond
3 OCT · CAMERA

Speed lens, trick camera, free look

Settings now has tabs. Under Camera the lens widens with speed (SPEED FOV), and you can set FOV, STIFFNESS, TILT and a closer distance. On big airs the trick camera pulls out so you see the whole trick and the landing. Hold the right mouse button to look around. Trees and masts between you and the camera turn see-through. In replays, GoPro follow rides close and Follow always films from behind.

Three riders in the SHIRAKUMO powder basin, two ahead with their names Mika and Sora above them, misty mountains behind
3 OCT · MULTIPLAYER

Ride SHIRAKUMO together

SHIRAKUMO is open for multiplayer. Pick it on the park map and choose Multiplayer to ride the powder basin with up to 30 riders on its own mountain. You see everyone sink into the deep snow as they ride and land. Landings out of a low grab also let go of the grab the moment the skis touch, so they no longer lag behind.

2 OCT · NEW MOUNTAIN

SHIRAKUMO: find your powder line

A new solo mountain is open on the map. Ride deep powder through gullies, snow pillows, cliff drops and a dense forest, then take the ropeway back to the summit. Your account and outfit come with you. Keep local records, race your best-run ghost and save replays alongside your park runs. This mountain has no leaderboard.

2 OCT · RAILS

Small hops on the rails

Pop on a rail now for a small hop: you come back down on the same rail and keep sliding. Turn in the hop for a swap, two swaps a rail, as with a press of a side. A pop from the last metres of a rail still takes you off it, into the air or onto the next feature. The hop is part of the same slide, so it adds style, not a new link. In The Yard and APEX.

A rider in a teal jacket slides the FLAT DECK rail in APEX mid-swap, skis turned across the bar, snowy mountains and the gondola behind
2 OCT · RAILS

Rails keep your speed, swaps lock in

Rails ride the way they do on the hill. A bar keeps your speed now and a down rail adds some, so you come off as fast as you went on, or faster. Press a side for a swap: your skis turn a quarter and lock there, two swaps a bar. Pop off from the end of a rail into the next feature; hopping along a rail and back onto it is gone. In The Yard and APEX.

First person in the air off BIG AIR: both mittens reaching down in a grab, the red ski tips below, the landing ahead and snowy peaks and a gondola cable beyond
2 OCT · CAMERA

Ride in first person

Open Settings and pick FIRST PERSON under Camera to ride from inside your helmet: the snow ahead, your ski tips below and your hands in every grab. Flips and spins turn the whole picture with you, and a slam keeps you in the helmet until you are up again. Replays of your first-person runs follow you from the helmet too. It is saved with your camera settings.

The Season Pass tab: tier 11 of 30, 100 XP to tier 12 and the end date 31 Oct, a free track of 25 POW tiles with High Back White bindings on tier 10, above the pass track with Steezy skis, High Back Teal bindings, Teal Crackle skis and the white Spartan shell
1 OCT · SHOP

Season Pass 01

Season Pass 01 runs until 31 October. Every run you finish in The Yard gives XP, and every 200 XP is a new tier. The free track is for everyone: POW on most tiers, and new bindings, skis and pants on tiers 10, 20 and 30. The paid track adds ten items, like the Spartan shells, for 59 kr. In the Item Shop, pants and bindings cost POW; jackets and skis are paid on a phone by someone 18 or older.

The new Item Shop: tiles for the Cream Beanie and three helmets with the scores that win them, a POW wallet of 1,250 in the corner and items priced in POW below, beside the blue snowflake with a P that is POW’s sign
1 OCT · SHOP

POW: ride for it, spend it in the shop

Meet POW, the park’s own currency. Sign in, and every run you finish in The Yard pays POW: 10, plus 1 for every 10,000 points, up to 100 a day. Spend it on pants and bindings in the Item Shop. POW is only ever earned by riding; it can’t be bought. The shop has a new look too: every item is a tile, and a tap shows it on your rider with the rest of your outfit.

A rider in a teal jacket halfway through a flat 360 high above The Yard, skis level and crossed in a grab, snowy peaks behind
30 SEP · TRICKS

Flat spins off the big kicks

Spins off the steep kicks no longer wobble. A 360 off BIG AIR, MOON BOOTER or LAST LIGHT used to turn round the lip’s 35-degree lean, so the rider tipped to the side halfway round. Now you stand up over your skis off the lip and spin flat, with a little lean left for the pop, and a held grab no longer keeps you crooked for the landing. Flips and corks ride as before.

A rider in a teal jacket high above the snow in the new Japan grab, seen from the side: chest upright, the right arm hanging straight down to the left ski behind the boot, the right knee bent with its red ski standing up in front, snowy peaks behind
30 SEP · TRICKS

A relaxed Japan grab

The Japan grab is new and relaxed, the way the pros hold it: you stand tall in the air, your right knee bends so its ski stands up in front of you, and your right hand hangs straight down to hold your left ski behind the boot. Your free arm hangs loose at your side with its pole, and your head tips toward the grab.

The top of The Yard: a rider in a teal jacket rides down the groomed piste toward the CORK7 / NORDRYGGEN gate, orange nets and park signs beside it and a gondola cabin on the cable to the right
30 SEP · PERFORMANCE

Smoother at the top of the park

The park now draws its signs, posts, banners, terminals and all 24 gondola cabins together instead of piece by piece. At the top of The Yard, the busiest view of the run, your computer sends the graphics card about half as much work. It looks exactly the same, but slower computers and Chromebooks keep more frames there, and APEX and night runs get lighter too.

Three riders in teal jackets: one in the black helmet with big goggles on a white CORK7 strap over a grey beanie, one with no helmet in the cream beanie with the strap round it, one with no helmet and short brown hair
30 SEP · RIDER

A new rider look, helmet optional

Every rider has a new look: no face mask, bigger goggles on a wide white CORK7 strap and a grey knit beanie under the helmet. On the new Head page in the Locker, pick the beanie or brown short hair; a cream beanie waits in the Item Shop for a 200K run. Pick No Helmet on the Helmet page to ride in just the beanie or your hair.

A rider in a red jacket high over The Yard in a crossed-ski grab, the trick name SWITCH TRIPLE MISTY 1980 and +82,423 in white brush type beside them
30 SEP · LOOK

A new look for the whole game

Cork7 has a new look: every title, button and number is now in one bold brush type. The trick you land shows big with its points and the bonuses behind them, then the points fly up into your score. On a computer the map sits bottom left and your speed bottom right. In Settings you now pick the graphics, High or Performance, and the frame rate: the most your screen gives, or 30.

A rider in a teal jacket carves hard to the right on groomed snow in The Yard, leaning into the turn with the knees bent, the skis on edge throwing spray, a kicker and rails behind
30 SEP · RIDER

Carving that leans into the turn

Carving is new. Your rider now leans into the turn from the skis’ edges, knees bent and hips low, and leans further the harder and faster you carve. Hold the tuck key through a turn for a low, compact carve with your arms tucked in front. The camera swings out to the outside of the turn so you see the carve. Replays and other riders see it just as you ride it.

The park map: THE YARD picked with a white ring and a check, its riders live and solo on the pin and a YOU ARE HERE tag above it, beside the card where Multiplayer is chosen above KEEP RIDING THE YARD
29 SEP · MAP

A clearer park map

The park map now shows how many ride each park right now, live together and solo. Solo or Multiplayer is one big choice right above the ride button, the park you pick is lit and checked, and the park you are riding wears YOU ARE HERE. Change park in a run now opens the map the way you ride, APEX live included.

A rider in a teal jacket rides switch toward the Nordryggen gate, seen from the follow camera: the upper body turned, the head looking back over the shoulder and both poles trailing behind
29 SEP · RIDER

A new switch stance

Riding switch now looks like it does on the hill: hips open, one foot ahead of the other, your upper body turned and your head looking back over your shoulder down the slope. Your arms hang relaxed and both poles trail behind you. Change edge and you swap shoulders. The helmet camera in replays now sees where you are going, and other riders see it all too.

A rider upside down in a cork high above the park, the red skis tipped across the sky over the snowy peaks
29 SEP · TRICKS

Corks from a spin and a flip

Hold a spin with the back flip key into a jump for a cork, or with the front flip key for a misty: no extra key any more. Hold both from the lip, since a cork turns off axis from takeoff. The cork key now tilts a flip sideways instead, and Settings calls it Tilted flip. Replays, the leaderboard and other riders see your tricks just as you ride them.

A rider high above the snow in the new tail grab against the sky, the right hand holding the right ski’s tail behind, the skis crossed and the head bowed toward the snow
28 SEP · TRICKS

A new tail grab, livelier grabs

The tail grab is new: your right hand holds your right ski’s tail out at your side, the knee bent, the skis crossed and your eyes on the snow. Every grab now moves with the trick: your chest and free arm follow the turn and your head looks down at the snow, not to the side. Your hand stays on the ski through spins and corks, and landing from a grab no longer jerks. In multiplayer and replays too.

A rider slides down the snowy stair line in APEX beside the black STAIR DOWN handrail, the Switch Yard’s rails behind
28 SEP · FIXES

APEX stairs ride like a slope

The stair set beside STAIR DOWN in APEX’s Switch Yard used to stop riders dead on its first step, or let them spin down all 72 steps as if they were still in the air. Now it rides like a slope: slide straight down it, or drop onto it and land where you drop. Runs that scored from the bug are gone from the APEX board; every other run stays.

28 SEP · PERFORMANCE

Smoother on slower computers

Performance mode is now far lighter: no shadows or reflections, nearer trees, and a resolution that drops when frames slow down. The game turns it on by itself on computers that need it and tells you, with Undo. New in Settings: a 30 fps cap for an even frame rate and a cooler laptop. If your browser draws without the graphics card, the game tells you how to fix it.

A rider in a mute grab beside a big APEX kicker, the gondola line with orange cabins and a snowy peak behind
27 SEP · NEW PARK

APEX, a new park in Early Access

A second park is open: APEX, 1.6 km of big kickers and two rail zones. Pick it on the new park map, solo or with up to 30 riders on its own mountain. It has its own leaderboard, so APEX scores never count on Season 01. APEX is in Early Access: we are still shaping its jumps, rails and landings, and it keeps getting better with your runs. Coming soon: a slopestyle competition on APEX, with prizes.

The Controls page: a PlayStation controller with every button labelled by what it does and Cross lit, beside key and button chips for pop, tail grab, Japan grab and tuck
27 SEP · CONTROLS

Your own keys and buttons

Open Settings and pick Controls to change any key, or any button on an Xbox or PlayStation controller: click it, then press the new one. The controller tab draws your own pad and lights each button as you press it. Signed in, your controls save to your account, so every device rides the same. Controllers can now pause, restart and skip the gondola, and Settings shows how to connect one.

The Cork7 app icon, a hooded rider on a white tile, above the word Cork7 and the Apple and Windows marks
27 SEP · APP

Cork7 for Mac and Windows

Cork7 now comes as an app for Mac and Windows. Download it from cork7.com/download and ride in its own window. It is the same game as in the browser, with the same account, riders and leaderboard, and it updates itself. The Mac app is signed and notarised by Apple.

Download the app
26 SEP · SETTINGS

Frame rate and ping on screen

Open Settings and pick Stats to show your frame rate and ping at the top of the screen, or a detailed panel with frame time, 1% low, network traffic, draw calls and your GPU. It is off by default and remembered on this device. On phones the panel keeps the four numbers that matter most.

The new camera close behind a rider in a teal jacket riding up to a big kicker, its lip against the sky, grooming lines down the snow
26 SEP · CAMERA

A closer camera, set your way

The camera now rides close and low behind you, so a kicker fills the screen and you fly against the sky. It follows you on a smooth arm through every jump and turns to the landing on the way down. Set its height, angle and distance in Settings; replays follow you the same way. On High, the snow shows its grooming lines, and the mountain no longer rises through the course’s edges.

The new Ride tab: news tiles on the left, the rider as a die-cut sticker in the middle above a lift pass, and Solo, Multiplayer and RIDE on the right
26 SEP · LOBBY

A new Basecamp lobby

The Ride tab is now a lobby. Your rider stands in the middle as a sticker in your own Locker outfit, with your name on a lift pass. The latest news and the season podium sit on the left; Solo, Multiplayer and RIDE wait bottom right. On big screens the Pocket moves up beside Settings, so it never covers RIDE.

25 SEP · FIXES

Fewer stutters, same looks

The game now prepares its graphics while it loads, so the first speed blur, the finish interview and the first rider you meet no longer freeze the screen. It skips work nobody sees, like the mountain behind the lobby. Busy multiplayer runs smoother, the Locker no longer stops the 3D view after many visits, and everything looks the same.

25 SEP · MULTIPLAYER

Room for riders who ride

Riders who stop playing now go back to Basecamp so their spot on the live mountain comes free: after a minute paused, two minutes without a key or button on the snow or on the results, or ten minutes in an untouched replay. A countdown warns you first. Solo is never timed, and exporting a clip is never cut short.

25 SEP · SETTINGS

Settings in one place

The gear at the top opens Settings, in the lobby and on the mountain. Change your gamertag, see the email you signed in with, sign out, or turn on Performance mode for smoother play on slower computers (no shadows, lower resolution). The pause menu has it too. Your leaderboard and replays keep their own pages in Basecamp.

A rider skis toward the Big Air kicker while the restart ring counts down, over the words HOLD R RESTART FROM THE TOP
25 SEP · RIDER

Hold R to start again

Hold R for 5 seconds on a run to start again from the top. A ring counts down; let go to cancel. The run you leave is not saved. Solo: the new run starts just like one after the gondola. Multiplayer: you stay in the room, the others see you back at the summit and your live score restarts at zero. Close the chat first, as R types there. Stuck? Reset position is in the pause menu.

24 SEP · SEASON

Race for the podium

Season 01 starts with prizes. When it ends on 31 October, the top three riders win helmets: the Mythic Ink Melt for first, Sticker Club for second and Sticker Bomb for third. Only checked runs count: the server rides every run again from your inputs and scores it itself, so an edited score or a modded game cannot win. The leaderboard shows the prizes, and the scores from before live on under Beta.

Seven helmets side by side: Sticker Bomb, Bubble, Pro Model, Sticker Club, mirror Chrome, Ink Melt and Team CORK7
24 SEP · RIDER

The Item Shop is open

Helmets now come as items in their own colors, and the free Park helmet is matte black. One run of 75,000 points earns Bubble, 100,000 Pro Model and 150,000 mirror Chrome. Three more are only won on the season podium, with the Mythic Ink Melt for first. Try any helmet on in the new Item Shop; the Locker shows the ones you own.

24 SEP · TRICKS

Tricks read what you really did

The trick name now counts exactly what your rider did in the air, including the last turn into the landing. A 360 is a 360 and a 720 is a 720. Flips read BACKFLIP, DOUBLE FRONTFLIP or BACKFLIP 180, even when tilted, and a flip inside a spin is a CORK 720 or MISTY 540. As at X Games, a double cork scores more than a cork, and a cork more than a flat spin.

24 SEP · RIDER

A smoother fall and recovery

Falls keep the body together and settle into a slide: on your back after a switch landing, on your front after a forward landing. Knees, boots and trousers stay connected through the fall and a shallower get-up, with boot soles kept above the snow. Hard crashes can still release equipment. Updated in multiplayer and replays too.

Close-up of the new black park helmet with oversized silver mirror goggles and the CORK7 strap
24 SEP · RIDER

A new Locker and big goggles

Every rider wears a new park helmet with a thick moulded rim and a charcoal chin strap, plus oversized mirror goggles tucked under the brim. The new Locker opens one part at a time, shows it up close and saves with one tap. Wear the goggle strap over or under the helmet, with or without the CORK7 logo. In a big crash, the goggles fly off with the helmet. Updated in multiplayer and replays too.

24 SEP · PARK

A grounded park entrance

The start gate sits on a small, level snow platform with smooth approaches. Its banner lettering now keeps its proper proportions.

24 SEP · RIDER

A little balance on rails

Ski tips now tilt a few degrees independently as you turn across a rail, then settle flat when pointing along it. The boots stay attached and the legs stay relaxed. The same subtle movement appears in multiplayer and replays.

24 SEP · PARK

A clear finish

Cross the blue finish line and your run registers right away. Tall side markers replace the overhead finish gate, with a clear approach before the gondola. The park entrance has a new event gate, and an invisible terminal post that could cause a high-speed crash is gone.

24 SEP · RIDER

A smoother push

Poling now uses a small forward lean and a relaxed elbow curl before the arms extend through the push. Knees, trouser cuffs and boots stay quiet, including when steering. Pole grips and shafts follow the stroke smoothly. Updated in multiplayer and replays too.

24 SEP · FIXES

Grounded from summit to finish

The summit terminal sits on a flat snow pad, and black safety netting surrounds the finish. Uphill hops no longer generate landing boosts or trick points. Hard switch landings follow either shoulder with the arriving spin, including in multiplayer and replays. Interview skis face forward, sit closer to the rider and use cleaner hand and pole grips.

23 SEP · MOUNTAIN

From the lift to the interview

New terminal buildings and turning wheels welcome you at both ends of the gondola. Ride into a fenced finish area, then face the cameras with your own skis and poles beside the run summary. GoPro follows closer at human height, looking up at jumps, drifting through turns and moving between both sides of your line.

23 SEP · MULTIPLAYER

More friends on the mountain

The public mountain now welcomes 30 riders. Nearby friends keep their full look and shadows, while distant riders use a lighter model to keep busy sessions smoother. The lobby shows how many riders are online. The same detail system works in multiplayer replays.

23 SEP · MULTIPLAYER

The Pocket: music and chat

The music player is the Pocket now: your music, the room chat and everyone on the mountain in one device with a clean, phone-style screen. Press T to chat, send quick chats from the click wheel and tap a name to mute or report. The latest lines stay top left, and the rider list says who is on the gondola, watching a replay or between runs.

23 SEP · REPLAYS

Film your line

Cinematic moves closer to rails and flies smoothly between angles, with the same apex slow motion. GoPro follow adds a friend chasing your line, falling back and catching up over the terrain. Your latest five runs save automatically on this device. Supported browsers export steady 30 fps MP4 clips, starting on the first rendered frame.

23 SEP · RIDER

Ready for the landing

Ski tips now sit at slightly different angles throughout a long jump and line up for touchdown. Release a spin or grab on the way down and your rider keeps the arms loosely open, ready to absorb the landing. Rails use relaxed knees and a small weight shift, keeping baggy trousers and boot cuffs clean. Updated in multiplayer and replays too.

23 SEP · RIDER

A little more life in the skis

Free skis now carry a little pitch and independent movement through the air, settling before touchdown. Landings let the skis scrub gently outward before finding their line again, with a little more give on harder hits. The same subtle motion follows you in multiplayer and replays.

23 SEP · RIDER

Loose spins, smoother switch landings

Ungrabbed spins open the arms at takeoff, then settle into a relaxed hold with steady wrists, poles trailing out to the sides and eyes toward the landing. On hard switch landings, the head follows the impact before gradually looking back over the shoulder. Updated in multiplayer and replays too.

23 SEP · RIDER

Carry the landing

Forward landings carry your arriving rotation through the chest, then the head, arms and poles. Fast spins have more follow-through, early releases settle more quietly, and tilted entries get a diagonal catch. The same motion follows your rider in multiplayer and replays.

The Cork7 rider in a baggy park jacket and trousers
23 SEP · RIDER

Looser turns, cleaner tuck

Turns now lean into the ski edges with a relaxed weight shift. Holding W while steering keeps the tuck without adding another deep squat, and the knees follow the turn so baggy trousers and boot cuffs bend more naturally.

The new Cork7 rider with a relaxed park jacket, black helmet, curved goggles and mittens
23 SEP · RIDER

New rider, more flow

A fresh rider for everyone: a baggy park jacket and trousers, new helmet, goggles and mittens, plus Carbon and Signal red in the Locker. Jumps gather softly on the way up and open toward landing. Switch is looser, backflips follow through the ankles, grabs reach naturally and rail looks follow your line. Hard landings absorb quickly and recover more slowly.

Stylized freeski riders sharing a big-air jump high above the clouds
23 SEP · STYLE

Above the clouds

Four new loading scenes bring the big-air feeling before you drop in: Skybound, Party Lap, Night Flight and Cloud Nine. Baggy riders, friends sharing the sky and huge mountains, with a cleaner loading screen. Your chosen graphics setting now stays saved between visits and applies in the Locker too.

23 SEP · MUSIC

A new soundtrack

Quasarise is our main theme now, joined by eight songs picked to sit beside it: warm synthwave and chillwave from | e s c p |, KV and Lesion X. Every visit opens on a different song, and the songs are half the size they were, so they stream lightly next to a multiplayer room.

A low snow kicker, a gap, and a bar standing well above it on its own legs
23 SEP · PARK

Pop-on rails, easier to spot

Every rail stands higher, 1.7 m over the snow, and shows on the way in: flat and down bars climb up out of their lip instead of hiding behind it. Five are pop-ons now: a low kicker throws you over a gap onto a bar standing above it. The top of each lip guides you onto the bar when you are lined up. Aim away and you still ride past.

A high twin bar and a rainbow rail standing well above the snow
23 SEP · PARK

Higher rails, new gondola

Every rail stands higher now, 1.4 m over the snow, with a longer lip to ride up onto it, and the bars are chunkier steel. The gondola has new cabins and towers. Your skis and poles are a touch wider, and you straighten up faster after a sideways landing.

A snow ramp up to a rail, outlined in blue dye
23 SEP · PARK

Rail lips you can read

The snow lips up to every rail are real ramps now, shaped the way you actually ride them, and painted like the big kickers: a blue line on the edge before the bar and down both sides of the ramp. The paint stays on the snow and runs through every track instead of flickering over it.

The season leader’s gold-crowned nameplate over the night park, with the live map beside it
22 SEP · LIVE MOUNTAIN

Crown, live map & scores

The #1 rider on the season leaderboard wears a gold crown — above their rider, in the roster and on the board. Beat their score and it moves to you. Everyone on the mountain is a dot on your map now, the roster shows each rider’s run score as it happens, and RECORD flashes when someone rides past the season best.

Nordryggen park under the lights at night
21 SEP · ACCOUNT

Rider names with spaces

Robin J. Bjørn Åsen. Names can have spaces, dashes and Nordic letters, and the name field tells you what’s wrong while you type. One rider per name: robin-j and ROBIN_J are the same person, and crude words don’t get through.

A skier mid-air above the park
20 SEP · PARK

Steel rails, softer grazes

The rails are real steel now — slim, solid and built in Blender. Brushing a pole or a rail edge at speed no longer throws you; a fall costs what the impact was worth. Grab hands stay on the ski, and the upper body follows through spins.

20 SEP · MULTIPLAYER

Accounts on the mountain

Multiplayer and the Locker take a free account now, so your name and your outfit stay yours. Bails are quicker to get up from, and light falls don’t cost as much.

19 SEP · REPLAYS

TV replays

Replays cut like a broadcast. The TV camera stands beside the gap on every big jump, so you see the whole trick against the sky instead of the side of the landing, and the edit follows the features down the park. Export the whole run or the best moment as a clip.

19 SEP · SCORING

Tricks judged when they land

A cork is a cork and a misty is a misty: rotations count when they’re complete, and late spins score on their own. Rail-to-air chains keep their line, and rotation progression and grab variety pay visible bonuses in the readout.

The summit above the gondola
16 SEP · SEASON

Whiteout is now Cork7

New name, new season on the leaderboard, gear colors in the Locker. Powerslides steer freely, butters keep your momentum, and the hero jumps are matched to steeper terrain.

15 SEP · LOBBY

Basecamp

The lobby you’re standing in: pick Solo or Multiplayer, see who’s on the mountain, dress your rider in the Locker and open saved replays before you drop in.

Ride the latest.

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